________ 7DE3-81A3 EMPTY 10160-101FF EMPTY 181A3-181FF EMPTY 2016F-201FF EMPTY DIALOGUE #1 ---- 24ACC-27339 Main dialogue (cutscenes, credits, intro) 2733A-281FF EMPTY OBJECT PALETTE INFORMATION ---- 2B900-2B91F X's main palette (no weapon). 2B920-2B93F Rush Roader's palette. 2B940-2B95F Hoganmer's palette. 2B960-2B97F Dodge Blaster's palette. 2B980-2B99F Sine Faller's palette. 2B9A0-2B9BF Boomerang Cutter weapon palette. 2B9C0-2B9DF X's secondary palette. 2B9E0-2B9FF Flashing color palette. 2BA00-2BA1F Flammingle's palette. ((2BA20-2BA3F MYSTERY PALETTE #1)) 2BA40-2BA5F Planty + Iworm's palette. 2BA60-2BA7F X Buster weapon palette. 2BA80-2BA9F Light Capsule palette. 2BAA0-2BADF Light Capsule glowing palette. 2BAE0-2BAFF Homing Torpedo weapon palette. 2BB00-2BB1F Chameleon Sting weapon palette. 2BB20-2BB3F Large stone block's palette. 2BB40-2BB5F RT-55J's palette. ((2BB60-2BB7F MYSTERY PALETTE #2)) 2BB80-2BB9F Boss door's palette. 2BBA0-2BBBF Axe Max + Axe wood + falling leaves' palette. 2BBC0-2BBFF Megaman in Light Capsule flashing palette. 2BC00-2BC1F Road Attacker's palette. 2BC20-2BC3F Crusher's palette. 2BC40-2BC5F Spiky's palette. 2BC60-2BC7F Sting Chameleon + falling spikes' palette. 2BC80-2BC9F Bomb Been's palette. ((2BCA0-2BCBF MYSTER PALETTE #3)) 2BCC0-2BCDF Highway breakway platform's palette. 2BCE0-2BCFF Road Attacker deployer's palette. 2BD00-2BD1F Gulpfer's palette. 2BD20-2BD3F Mad Pecker + Creeper's palette. 2BD40-2BD5F Sea Attacker's palette. 2BD60-2BD7F Amenhopper's palette. 2BD80-2BD9F Bee Blader's palette. 2BDA0-2BDBF Utuboros' palette. 2BDC0-2BDDF Ball De Voux's palette. 2BDE0-2BDFF Gun Volt's palette. 2BE00-2BE1F Anglerge parts + snake missile's palette. 2BE20-2BE3F Boss intro lightning's palette. 2BE40-2BE5F Death Rogumer cannon's palette. 2BE60-2BE5F Heart Tank palette. 2BE80-2BE9F Utuboros sand cloud's palette. 2BEA0-2BEBF Highway car's palette. 2BEC0-2BEDF Highway trailer trucks's palette. 2BEE0-2BEFF Highway van's palette. 2BF00-2BF1F Final Form Sigma head + eyes + claws' palette. 2BF20-2BF9F Final Form Sigma's fade-in palette. 2BFA0-2BFBF Final Form Sigma's flames + sparks' palette. 2BFC0-2BFDF Jellyfish enemy's palette. [UNUSED] 2BFE0-2BFFF Cruiziler parts' palette. 2C000-2C01F Stage select cursor + map screen dot's palette. 2C020-2C03F Storm Tornado weapon palette. 2C040-2C05F Scrap Robo + Broken Utuboros head's palette. 2C060-2C07F Scrap Robo + Broken Utuboros head's melting palette. 2C080-2C09F Mine cart platform's palette. 2C0A0-2C0BF Shotgun Ice weapon palette. 2C0C0-2C0DF Fire Wave weapon palette. 2C0E0-2C0FF Electric Spark weapon palette. 2C100-2C11F Rolling Shield weapon palette. 2C120-2C19F Charged Rolling Shield weapon palette. 2C1A0-2C2BF Mole Borer's palette. 2C1C0-2C1DF Pink Ride Armor + Pink Armor Soldier's palette. 2C1E0-2C1FF Bat Bone's palette. 2C200-2C21F Batton M-501's palette. 2C220-2C23F Met C-15 + password cursor's palette. 2C240-2C25F Crag Man + small stone block + Forest rubble's palette. 2C260-2C27F Dig Labour + factory rubble's palette. 2C280-2C29F Unknown (Duplicate Dig Labour palette.) 2C2A0-2C2BF Vile + Vile's first ride armor's palette. 2C2C0-2C2DF Zero's palette. 2C2E0-2C31F Zero's Beta charging palette 2C320-2C33F Zero's charged shot's palette. 2C340-2C37F Password screen number's palette. 2C380-2C39F Password screen cursor's palette. 2C3A0-2C3BF Hotarion's palette. 2C3C0-2C3DF Metal Wing's palette. 2C3E0-2C3FF Conveyor belt crusher's palette. 2C400-2C41F Jamminger's palette. ((2C420-2C43F MYSTERY PALETTE #4)) 2C440-2C45F Airport conveyor platform's palette. 2C460-2C47F Flamer + floating platform's palette. 2C480-2C49F Thunder Slimer's palette. 2C4A0-2C4BF Armored Armadillo + spark palette. 2C4C0-2C51F Armored Armadillo's charging palette. 2C520-2C53F Armored Armadillo's rubble palette. 2C540-2C55F Tombot's palette. 2C560-2C57F Thunder Slimer's slime blob + electric bolt's palette. 2C580-2C59F Chill Penguin palette. 2C5A0-2C5BF Chill Penguin's iceball + sculpture palette. 2C5C0-2C5DF Unknown (Duplicate Chill Penguin palette, unused) 2C5E0-2C5FF Unknown (Chill Penguin palette, but all colors are black) 2C600-2C61F Slide Cannon + sliding platform's palette. 2C620-2C63F Spring's palette. 2C640-2C65F X's charged palette. 2C660-2C67F X's supercharged palette. 2C680-2C69F Floating laser trap + laser's palette. 2C6A0-2C6BF Boomer Kuwanger + boomerang palette. 2C6C0-2C6DF Boomer Kuwanger's afterimage palette. 2C6E0-2C6FF Launch Octopus + Homing Torpedo's palette. 2C700-2C73F Launch Octopus' E.Drain palette. 2C740-2C75F Launch Octopus' fish missile palette. 2C760-2C77F Launch Octopus' twister palette. 2C780-2C79F Ladder Yadder's palette. ((2C7A0-2C7BF MYSTERY PALETTE #5)) 2C7C0-2C7DF Tower elevator platform's palette. 2C7E0-2C7FF Power plant spark's palette. 2C800-2C81F Flame pillar's palette. 2C820-2C83F Dummy palette (Palette is completely black) 2C840-2C85F Shattering glass pane's palette. 2C860-2C87F Dummy palette (Palette is black except for transparent color) 2C880-2C89F Sky Claw's palette. 2C8A0-2C8BF Cruiziler missile's palette. 2C8C0-2C8DF Flame Mammoth + oil + flame's palette. 2C8E0-2C8FF Unknown (Duplicate Flame Mammoth palette. Used for trunk) 2C900-2C91F Flame Mammoth's oil fire palette. 2C920-2C93F Rolling Gabyool + lava drip's palette. 2C940-2C95F Ray Bit's palette. 2C960-2C97F Weapon Acquired X's default object palette. 2C980-2C99F Snow Shooter's palette. 2C9A0-2C9BF Storm Eagle + eagret palette. 2C9C0-2C9DF Storm Eagle's Storm Tornado palette. 2C9E0-2C9FF Rolling snowball's palette. 2CA00-2CA1F Turn Cannon + Turn Cannon's floating platform's + long pillar's palette. ((2CA20-2CA3F MYSTERY PALETTE #6)) 2CA40-2CA5F Spark Mandrill's palette. 2CA60-2CA7F Spark Mandrill's frozen palette. 2CA80-2CA9F Spark Mandrill's Electric Spark palette. 2CAA0-2CABF Spark Mandrill's groundshock palette. 2CAC0-2CADF Igloo rubble's palette. 2CAE0-2CAFF Green Ride Armor + Green Armor Soldier's palette. 2CB00-2CB1F Mega Tortoise's palette. 2CB20-2CB3F Velguarder + flames' palette. 2CB40-2CB5F Velguarder's spark palette. 2CB60-2CB7F Rangda Bangda green eye + nose's palette. 2CB80-2CB9F Rangda Bangda blue eye's palette. 2CBA0-2CBBF Rangda Bangda red eye's palette. 2CBC0-2CBDF Rangda Bangda closing wall's palette. 2CBE0-2CC5F Rangda Bangda fading in palette. 2CC60-2CC7F Vile's cage's force field + cage parts' palette. 2CC80-2CC9F Bospider + Bospider baby's palette. 2CCA0-2CCBF Bospider's retracting thread palette. 2CCC0-2CCDF D-Rex's head palette. 2CCE0-2CCFF D-Rex plasma ball's palette. 2CD00-2CD1F D-Rex's charging palette. 2CD20-2CD3F Sigma's palette. 2CD40-2CD5F Sigma's cape palette. ((2CD60-2CD7F MYSTERY PALETTE #7)) 2CD80-2CD9F X specification screen analyzer's palette. 2CDA0-2CDBF Airport rubble's palette. 2CDC0-2CDDF Mine small rubble's palette. 2CDE0-2CDFF Sigma's flying fortress explosion + splash's palette. 2CE00-2CE1F Sigma's flying fortress' palette. 2CE20-2CE3F Vile's second ride armor's palette. 2CE40-2CE5F X's Homing.T palette. 2CE60-2CE7F X's C.Sting palette. 2CE80-2CE9F X's S.Ice palette. 2CEA0-2CEBF X's B.Cutter palette. 2CEC0-2CEDF X's Storm.T palette. 2CEE0-2CEFF X's E.Spark palette. 2CF00-2CF1F X's Fire.W palette. 2CF20-2CF3F X's R.Shield palette. 2CF40-2D03F Chameleon Sting rotating color palette. 2D040-2D05F Weapon Acquired X's Homing.T object palette. 2D060-2D07F Weapon Acquired X's C.Sting object palette. 2D080-2D09F Weapon Acquired X's Storm.T object palette. 2D0A0-2D0BF Weapon Acquired X's Fire.W object palette. 2D0C0-2D0DF Weapon Acquired X's R.Shield object palette. 2D0E0-2D0FF Weapon Acquired X's E.Spark object palette. 2D100-2D11F Weapon Acquired X's B.Cutter object palette. 2D120-2D13F Weapon Acquired X's S.Ice object palette. BACKGROUND PALETTE INFORMATION ---- 2D140-2D15F Weapon Acquired X's Homing.T background palette. 2D160-2D17F Weapon Acquired X's C.Sting background palette. 2D180-2D19F Weapon Acquired X's Storm.T background palette. 2D1A0-2D1BF Weapon Acquired X's Fire.W background palette. 2D1C0-2D1DF Weapon Acquired X's R.Shield background palette. 2D1E0-2D1FF Weapon Acquired X's E.Spark background palette. 2D200-2D21F Weapon Acquired X's B.Cutter background palette. 2D220-2D23F Weapon Acquired X's S.Ice background palette. 2D240-2D25F Weapon Acquired R.shield device palette. 2D260-2D27F Weapon Acquired C.Sting device palette. 2D280-2D29F Weapon Acquired E.Spark device palette. 2D2A0-2D2BF Weapon Acquired Fire.W device palette. 2D2C0-2D2DF Weapon Acquired S.Ice device palette. 2D2E0-2D2FF Weapon Acquired Homing.T device palette. 2D300-2D31F Weapon Acquired B.Cutter device palette. 2D320-2D33F Weapon Acquired Storm.T device palette. 2D340-2D37F Dialogue palette. 2D380-2D47F Sting Chameleon stage main palette. 2D480-2D57F Armored Armadillo stage main palette. 2D580-2D67F Flame Mammoth stage main palette (lava). 2D680-2D71F Title screen palette. 2D720-2D81F Highway stage palette. 2D820-2D83F Storm Eagle alt. palette #1. 2D840-2D87F Highway stage alt. palette #2. 2D880-2D89F Highway stage alt. palette #1. 2D8A0-2D91F Large Capcom logo flashing palette. 2D920-2DA1F Launch Octopus stage main palette. 2DA20-2DADF Boss intro screen palette. 2DAE0-2DAFF Launch Octopus alt. palette #2. 2DB00-2DB7F Launch Octopus cycling water palette. 2DB80-2DBBF Launch Octopus alt. palette #4. 2DBC0-2DBFF Launch Octopus alt. palette #1. 2DC00-2DC1F Launch Octopus alt. palette #3. 2DC20-2DCBF Stage select main palette. 2DCC0-2DCDF Stage select map picture palette. 2DCE0-2DCFF Stage select boss spec palette. 2DD00-2DD1F Stage select Megaman X icon palette. 2DD20-2DD3F Title screen small Capcom logo palette. 2DD40-2DD5F Launch Octopus stage picture palette. 2DD60-2DD7F Armored Armadillo stage picture palette. 2DD80-2DD9F Sting Chamleon stage picture palette. 2DDA0-2DDBF Flame Mammoth stage picture palette. 2DDC0-2DDDF Storm Eagle stage picture palette. 2DDE0-2DDFF Chill Penguin stage picture palette. 2DE00-2DE1F Spark Mandrill stage picture palette. 2DE20-2DE3F Boomer Kuwanger stage picture palette. 2DE40-2DF3F Storm Eagle stage main palette. 2DF40-2DFFF Sting Chameleon alt. palette #1. 2E000-2E0BF Sting Chameleon alt. palette #2. 2E0C0-2E0DF Armored Armadillo alt. rock palette [UNUSED] 2E0E0-2E1DF Weapons Password screen palette. 2E1E0-2E29F Sting Chameleon boss room palette. 2E2A0-2E2FF Armored Armadillo alt. palette #1. 2E300-2E35F Armored Armadillo cycling waterfall background palette. 2E360-2E3DF Armored Armadillo cycling water background palette. 2E3E0-2E4DF Spark Mandrill stage main palette. 2E4E0-2E5DF Chill Penguin stage main palette. 2E5E0-2E63F Flame Mammoth cycling lava + conveyor belt palette. 2E640-2E65F Flame Mammoth alternate palette #1. 2E660-2E7DF Flame Mammoth cycling lights + lava river palette. 2E7E0-2E83F Options menu palette. 2E840-2E93F Boomer Kuwanger stage main palette. 2E940-2E9FF Storm Eagle cycling conveyor belt + clouds palette. 2EA00-2EA3F Storm Eagle alternate palette #2. 2EA40-2EADF Storm Eagle cycling light palette. 2EAE0-2EAFF Weapon Acquired regular X palette. 2EB00-2EB1F Weapon Acquired border palette. 2EB20-2EB3F Weapon Acquired flashing device palette. 2EB40-2EB5F Chill Penguin alt. palette #1. 2EB60-2EBBF Chill Penguin alt. palette #2. 2EBC0-2ECBF Boomer Kuwanger alt. palette #1. 2ECC0-2ECFF Spark Mandrill cycling yellow electricity palette. 2ED00-2ED5F Spark Mandrill cycling green electricity palette. 2ED60-2ED7F Spark Mandrill alt. palette #1. 2ED80-2EDBF Spark Mandrill alt. palette #2. 2EDC0-2EEBF Sigma Stage 1 main palette. 2EEC0-2EFBF Sigma Stage 2 main palette. 2EFC0-2F0BF Flame Mammoth stage main palette (Frozen). 2F0C0-2F0DF Stage select Sigma icon palette. 2F0E0-2F0FF Sigma stage picture palette. 2F100-2F1FF Sigma Stage 3 main palette. 2F200-2F23F Sigma Stage 3 cycling water palette. 2F240-2F29F Sigma Stage 3 conveyor belt palette. 2F2A0-2F2BF Sigma Stage 3 alt. palette #1. 2F2C0-2F2DF Sigma Stage 3 D-Rex body flashing palette. 2F2E0-2F3DF Sigma Stage 4 main palette. 2F3E0-2F45F Boss Intro Sigma symbol fading palette. 2F460-2F4BF Sting Chameleon cycling water palette. 2F4C0-2F4FF DUMMY PALETTE 2F500-2F53F Flame Mammoth cycling lava + conveyor belt palette (Frozen). 2F540-2F57F Sigma Stage 1 flashing light palette. 2F580-2F63F Sigma Stage 1 alt. palette #1. 2F640-2F69F Sigma Stage 2 cycling light palettes. 2F6A0-2F6DF Sigma Stage 2 alt. palette #3. 2F6E0-2F6FF Sigma Stage 2 att. palette #4. 2F700-2F73F Sigma Stage 2 alt. palette #1. 2F740-2F77F DUMMY PALETTE 2F780-2F79F Megaman X specification screen green outline palette. 2F7A0-2F83F DUMMY PALETTE 2F840-2F89F Megaman X specification screen fading palette. 2F8A0-2F8BF Megaman X specification screen palette. 2F8C0-2F8DF Spark Mandrill shut-off yellow electricity palette. 2F8E0-2F8FF Spark Mandrill shut-off green electricity palette. 2F900-2F91F Spark Mandrill plane wreckage palette. 2F920-2F93F Sigma Stage 1 alt. palette #2. 2F940-2F95F Sigma Stage 1 alt. palette #3. 2F960-2F97F Sigma Stage 1 alt. palette #4 (8 bosses defeated cutscene). 2F980-2FA5F Sigma Stage 2 brightening background palette. 2FA60-2FA7F Sigma Stage 2 alt. palette #2. 2FA80-2FAFF Sigma Stage 2 fade-in boss palette. 2FB00-2FCFF Sigma Stage 4 fade-in boss palette. 2FD00-2FE5F Cast roll fading foreground palette. 2FE60-2FFFF Cast roll fading background palette. 30000-3001F Dr. Light warning screen palette. 30020-3003F Credits palette. 30040-3007F Ending cutscene palette. 30080-300FF Ending cutscene flashing cliff palette. 30100-3019F Credits fading palette. 301A0-301FF EMPTY MUSIC SETTINGS ---- 30AB0 Highway stage music. 30AB1 Launch Octopus stage music. 30AB2 Sting Chameleon stage music. 30AB3 Armored Armadillo stage music. 30AB4 Flame Mammoth stage music. 30AB5 Storm Eagle stage music. 30AB6 Spark Mandrill stage music. 30AB7 Boomer Kuwanger stage music. 30AB8 Chill Penguin stage music. 30AB9 Sigma stage 1 music. 30ABA Sigma stage 2 music. 30ABB Sigma stage 3 music. 30ABC Sigma stage 4 music. DIALOGUE #2 ---- 3141C-327DC Other dialogue (Boss specs, options, copyright info, debug) LOADING POINTS ---- The loading point format is as follows, where A represents a hexidecimal number ABCDDEEFFGGHHIIJJKKLLMMNNOOPQ A = Object loader value. Values do different things in different levels. B = Tile loader value. C = Palette loader value. D = X location of Megaman X. E = Y location of Megaman X. F = X location of left side of screen. G = Y location of bottom side of screen. H = X offset of background. Background is moved to the left by EE pixels before X appears onscreen. I = Y offset of background. Background is moved up by FF pixels. J = Border for left side of screen. The screen cannot move past this point, nor can X. K = Border for right side of screen. L = Border for top side of screen. M = Border for bottom side of screen. N = Forced X offset. Differs from H in that the background will not try to correct itself based on X's position. It's also applied after X appears on screen, not before. O = Forced Y offset. P = Background scrolling modifier. Affects how background scrolls. Needs more research. Q = Teleport modifier. Affects how far down X goes after he has been teleported. 329F2-32A0E Loading point #1 (Highway stage) 32A0F-32A2B Loading point #2 (Highway stage) 32A2C-32A48 Loading point #3 (Highway stage) 32A49-32A65 Loading point #4 (SPECIAL Cast roll) 32A66-32A82 Loading point #1 (Launch Octopus) 32A83-32A9F Loading point #2 (Launch Octopus) 32AA0-32ABC Loading point #3 (Launch Octopus) 32ABD-32AD9 Loading point #1 (Sting Chameleon) 32ADA-32AF6 Loading point #2 (Sting Chameleon) 32AF7-32B13 Loading point #3 (Sting Chameleon) 32B14-32B30 Loading point #1 (Armored Armadillo) 32B31-32B4D Loading point #2 (Armored Armadillo) 32B4E-32B6A Loading point #3 (Armored Armadillo) 32B6B-32B87 Loading point #1 (Flame Mammoth) 32B88-32BA4 Loading point #2 (Flame Mammoth) 32BA5-32BC1 Loading point #3 (Flame Mammoth) 32BC2-32BDE Loading point #1 (Storm Eagle) 32BDF-32BFB Loading point #2 (Storm Eagle) 32BFC-32C18 Loading point #3 (Storm Eagle) 32C19-32C35 Loading point #1 (Spark Mandrill) 32C36-32C52 Loading point #2 (Spark Mandrill) 32C53-32C6F Loading point #3 (Spark Mandrill) 32C70-32C8C Loading point #1 (Boomer Kuwanger) 32C8D-32CA9 Loading point #2 (Boomer Kuwanger) 32CAA-32CC8 Loading point #3 (Boomer Kuwanger) 32CC7-32CE3 Loading point #1 (Chill Penguin) 32CE4-32D00 Loading point #2 (Chill Penguin) 32D01-32D1D Loading point #3 (Chill Penguin) 32D1E-32D3A Loading point #1 (Sigma stage 1) 32D3B-32D57 Loading point #2 (Sigma stage 1) 32D58-32D74 Loading point #3 (Sigma stage 1) 32D75-32D91 Loading point #4 (SPECIAL 8 bosses defeated cutscene) 32D92-32DAE Loading point #5 (Sigma stage 1) 32DAF-32DCB Loading point #1 (Sigma stage 2) 32DCC-32DE8 Loading point #2 (Sigma stage 2) 32DE9-32E05 Loading point #3 (Sigma stage 2) 32E06-32E22 Loading point #4 (Sigma stage 2) 32E23-32E3F Loading point #1 (Sigma stage 3) 32E40-32E5C Loading point #2 (Sigma stage 3) 32E5D-32E79 Loading point #3 (Sigma stage 3) 32E7A-32E96 Loading point #4 (Sigma stage 3) 32E97-32EB3 Loading point #5 (Sigma stage 3) 32EB4-32ED0 Loading point #6 (Sigma stage 3) 32ED1-32EED Loading point #1 (Sigma stage 4) 32EEE-32EEF Loading pointer (Highway stage) 32EF0-32EF1 Loading pointer (Launch Octopus) 32EF2-32EF3 Loading pointer (Sting Chameleon) 32EF4-32EF5 Loading pointer (Armored Armadillo) 32EF6-32EF7 Loading pointer (Flame Mammoth) 32EF8-32EF9 Loading pointer (Storm Eagle) 32EFA-32EFB Loading pointer (Spark Mandrill) 32EFC-32EFD Loading pointer (Boomer Kuwanger) 32EFE-32EFF Loading pointer (Chill Penguin) 32F00-32F01 Loading pointer (Sigma Stage 1) 32F02-32F03 Loading pointer (Sigma Stage 2) 32F04-32F05 Loading pointer (Sigma Stage 3) 32F06-32F07 Loading pointer (Sigma Stage 4) 33C7A Projectile to use for X's charged buster shot. 37C44-381FF EMPTY 400D5-401FF EMPTY 46EA0-481FF EMPTY 60D4D-651FF EMPTY 8F159-901FE EMPTY LEVEL ARRANGEMENT INFORMATION ---- How level arrangement works ____ Starts with 4 byte header. Fills in from top to bottom, left to right. 1st byte IF 128 BIT NOT SET Create blocks sequentially from block provided in second byte (create N-1 blocks). IF 128 BIT SET Create N-1 copies of the block provided in second byte. 2nd byte 256x256 tile block to start on. 901FF-90236 Sting Chameleon arrangement info. 90237-90258 Sting Chameleon BG arrangment info. 90259-902BC Armored Armadillo level arrangement info. 902BD-90308 Armored Armadillo BG arrangement info. 90309-9032A Flame Mammoth level arrangement info. 9032B-9033E Flame Mammoth BG arrangement info. 9033F-90350 Highway stage level arrangement info. 90351-90378 Highway stage BG arrangement info. 90379-903AA Launch Octopus stage level arrangement info. 903AB-903CE Launch Octopus BG arrangement info. 903CF-903D6 Boss intro screen arrangement info. 903D7-90410 Storm Eagle level arrangement info. 90411-90418 Storm Eagle BG arrangement info. 90419-90436 Spark Mandrill level arrangement info. 90437-90448 Spark Mandrill BG arrangment info. 90449-90472 Chill Penguin level arrangement info. 90473-90492 Chill Penguin BG arrangement info. 90493-904FC Boomer Kuwanger level arrangement info. 904FD-9056A Boomer Kuwanger BG arrangement info. 9056B-90572 Weapon Get screen arrangement info. 90573-9057A Weapon Get screen BG arrangement info. 9057B-905B6 Sigma Stage 1 level arrangement info. 905B7-905E8 Sigma Stage 1 BG arrangement info. 905E9-9060A Sigma Stage 2 level arrangement info. 9060B-9062A Sigma Stage 2 BG arrangement info. 9062B-90644 Sigma Stage 3 level arrangement info. 90645-90658 Sigma Stage 3 BG arrangement info. 90659-90662 Sigma Stage 4 level arrangement info. 90663-9066A Sigma Stage 4 BG arrangement info. 9066B-90670 Megaman X Spec screen arrangement info. 90671-90676 Dr. Light Warning screen arrangement info. 90677-911FF EMPTY 256x256 TILE BLOCK INFORMATION ---- 91200-9307F Sting Chameleon tile makeup data. 93080-936FF Sting Chameleon BG tile makeup data. 93700-9537F Armored Armadillo tile makeup data. 95380-9637F Armored Armadillo BG tile makeup data. 96380-9757F Highway stage tile makeup data. 97580-97CFF Launch Octopus BG tile makeup data. 97D00-97E7F Sigma Stage 4 tile makeup data. 97E80-97F7F Sigma Stage 4 BG tile makeup data. 97F80-9807F Megaman X Spec screen BG tile makeup data. 98080-981FF Weapon Get screen BG tile makeup data. 98200-98C7F Highway stage BG tile makeup data. 98C80-9A5FF Flame Mammoth tile makeup data. 9A600-9AFFF Flame Mammoth BG tile makeup data. 9B000-9CA7F Launch Octopus tile makeup data. 9CA80-9E77F Storm Eagle tile makeup data. 9E780-9FF7F Spark Mandrill tile makeup data. 9FF80-A01FF Sigma Stage 3 BG tile makeup data. A0200-A0CFF Spark Mandrill BG tile makeup data. A0D00-A287F Chill Penguin tile makeup data. A2880-A31FF Chill Penguin BG tile makeup data. A3200-A46FF Boomer Kuwanger tile makeup data. A4700-A4F7F Boomer Kuwanger BG tile makeup data. A4F80-A617F Sigma Stage 1 tile makeup data. A6180-A68FF Sigma Stage 1 BG tile makeup data. A6900-A77FF Sigma Stage 2 tile makeup data. A7800-A81FF Sigma Stage 2 BG tile makeup data. A8200-A8DFF Sigma Stage 3 tile makeup data. A8E00-A8F7F Weapon Get screen tile makeup data. A8F80-A907F Boss intro screen tile makeup data. A9080-A917F Boss intro screen BG tile makeup data. A9180-A91FF EMPTY AB970-AC1FF EMPTY AC900-AD9FF EMPTY 16x16 TILE PROPERTIES ---- Defines solidity and other properties of the 16x16 tiles. 01 45 degree slope (Right, bottom) 02 45 degree slope (Right, top) 03 45 degree slope (Left, bottom) 04 45 degree slope (Left, top) 05 30 degree slope (Right, bottom) 06 30 degree slope (Right, bottom-middle) 07 30 degree slope (Right, middle-top) 08 30 degree slope (Right, top) 09 30 degree slope (Left, bottom) 0A 30 degree slope (Left, bottom-middle) 0B 30 degree slope (Left, middle-top) 0C 30 degree slope (Left, top) 0D Underwater (Below water line) 0E Underwater (Water line) 0F 10 11 Muddy water. 12 Ladder. 13 Top of ladder. 14 15 16 17 18 19 1A 1B 1C Muddy water (top). 1D-32 33 Solid. 34 Solid. 35 Solid. 36 Solid, can't wallslide. 37 Solid, conveyor belt (left) 38 Solid, conveyor belt (right) 39 Solid, (Not solid on top, X jumps off of it) 3A Solid, (Not solid on top, X jumps off of it) 3B Solid. 3C Solid, breakable block. 3D Solid. 3E Solid. 3F Solid, instant death. ADA00- Sting Chameleon 16x16 tile block properties. AFDC6-B01FF EMPTY 32x32 TILE BLOCK INFORMATION ---- B0200-B1727 Sting Chameleon 32x32 tile mappings. B1728-B18F7 Sting Chameleon 32x32 BG tile mappings. B18F8-B2B07 Armored Armadillo 32x32 tile mappings. B2B08-B31AF Armored Armadillo 32x32 BG tile mappings. B31B0-B4257 Flame Mammoth 32x32 tile mappings. B4258-B4627 Flame Mammoth 32x32 bg tile mappings. B4628-B546F Highway stage 32x32 tile mappings. B5470-B55C7 Highway stage 32x32 BG tile mappings. B55C8-B61C7 Launch Octopus 32x32 tile mappings. B61C8-B6237 Boss intro 32x32 tile mappings. B6238-B62A7 Boss intro 32x32 BG tile mappings. B62A8-B647F Weapon Get screen 32x32 tile mappings. B6480-B6557 Weapon Get screen 32x32 BG tile mappings. B6558-B6947 Sigma Stage 4 32x32 tile mappings. B6948-B699F Sigma Stage 4 32x32 BG tile mappings. B69A0-B6A67 Megaman X Spec Screen 32x32 tile mappings. B6A68-B7DEF Sigma Stage 2 32x32 tile mappings. B7DF0-B7EA7 Sigma Stage 2 32x32 BG tile mappings. B7EA8-B81B7 Dr. Light Warning 32x32 tile mappings. B81B8-B81FF EMPTY B8200-B860F Launch Octopus 32x32 BG tile mappings. B8610-B951F Storm Eagle 32x32 tile mappings. B9520-B972F Storm Eagle 32x32 BG tile mappings. B9730-BA4AF Spark Mandrill 32x32 tile mappings. BA4B0-BA817 Spark Mandrill 32x32 BG tile mappings. BA818-BB9B7 Chill Penguin 32x32 tile mappings. BB9B8-BBD07 Chill Penguin 32x32 BG tile mappings. BBD08-BCCDF Boomer Kuwanger 32x32 tile mappings. BCCE0-BCFA7 Boomer Kuwanger 32x32 BG tile mappings. BCFA8-BE187 Sigma Stage 3 32x32 tile mappings. BE188-BE327 Sigma Stage 3 32x32 BG tile mappings. BE328-BF65F Sigma Stage 1 32x32 tile mappings. BF660-BF87F Sigma Stage 1 32x32 BG tile mappings. BF880-C01FF EMPTY 16x16 TILE BLOCK INFORMATION ---- Formatting of tiles ___________________ 2 byte format VHLPPPTT TTTTTTTT Byte V Vertical flip. Toggle to flip the tile vertically. Byte H Horizontal flip. Toggle to flip the tile horizontally. Byte L Layer priority. Toggle to have tile appear in front of objects. Bytes P Palette. Used to choose palette of the tile. Ranges from 0 to 7. Bytes T Tile ID. C0200-C1CB7 Sting Chameleon 16x16 tile mappings. C1CB8-C37DF Armored Armadillo 16x16 tile mappings. C37E0-C4EEF Chill Penguin 16x16 tile mappings. C4EF0-C6597 Storm Eagle 16x16 tile mappings. C6598-C7EBF Flame Mammoth 16x16 tile mappings. C7EC0-C8087 Boss intro 16x16 tile mappings. C8088-C81FF EMPTY C8200-C9E3F Highway stage 16x16 tile mappings. C9E40-CB4F7 Launch Octopus 16x16 tile mappings. CB4F8-CE617 Spark Mandrill 16x16 tile mappings. CE618-CE98F Megaman X Spec screen 16x16 tile mappings. CE990-CF907 Sigma Stage 1 16x16 tile mappings. CF908-D0137 Sigma Stage 4 16x16 tile mappings. D0140-D01FF EMPTY 157B09-15ACDF EMPTY 167E18-1681FF EMPTY 1700C0-1701FF EMPTY 178440-1785FF EMPTY 17EB90-1801FF EMPTY [END] SUPPLEMENTARY INFORMATION ---- Dialogue controls 80 Line break. 81 Waits for the player to press any of the buttons assigned to an action in the game. 82 Closes dialogue box. 83 Indicates the next number should be used to set the x position of the dialogue arrow. 86 Indicates the next number should be used to move the displayed text upwards. Text is moved up by (8X) pixels. 87 Indicates the next number should be used to pause text temporarily. Formula is around (X60) seconds. 88 Indicates the next number should be used to determine default text speed. Formula is around (60X) letters per second. 89 Indicates that next two numbers are to be used to determined the starting place of the text. 8A Toggles onoff cutscene mode. This determines whether or not the character is in speaking mode, and whether the character icon should be displayed on screen. C0-FF Dialogue color. Color is picked from the layer 3 palette. There are 8 colors to choose from, one being a duplicate of the light blue palette. The colors loop around C8 is the same as C0, C1 is C9, etc.